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23
Oct/09
0

AT&T HTC Pure Windows Phone review..

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Rating: +1 (from 1 vote)

AT&T’s first Windows Mobile 6.5 smartphone, the HTC Pure, has some reasonable heritage; while the casing may look new, the guts of the handset are shared with HTC’s Touch Diamond2. Back when we reviewed the Diamond2 in May, we described it as the best Windows Mobile 6.1 smartphone on the market, and suggested it was well placed for the promised update to 6.5.

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The Pure offers a 3.2-inch WVGA restive touchscreen, only now it’s clad in a shiny dark-blue plastic body rather than the metal-edged casing of the Diamond2. What you lose in tactile feel, you gain in a display that feels less recessed than we found the original handset’s to be. Physical controls are limited to a touch-sensitive zoom slider sandwiched between the display and four hardware buttons – call, Windows, back and end – together with volume keys on the top right-hand side and a power/lock button up top. On the base there’s HTC’s usual ExtUSB port (which is compatible with miniUSB) and which – with a frustrating dongle – offers a 3.5mm headphone socket. Like the Diamond2, there’s no way to plug in a standard set of headphones.

Wireless connectivity, meanwhile, includes HSDPA 7.2, WiFi b/g and Bluetooth 2.0, together with GPS, meaning there’s no shortage of ways to get online. A microSD card slot is hidden under the battery cover. HTC’s choice of display is just as bright and vibrant as we remember from the Diamond2, and shows off the latest version of TouchFLO 3D. The company’s own finger-friendly UI sits on top of Windows Mobile 6.5, and works well to keep the stylus in its silo most of the time. For all the details – and opinion – on Microsoft’s new smartphone platform, check out our Windows Mobile 6.5 review. That covers the underlying OS, the Windows Marketplace for Mobile app store – paid downloads from which AT&T subscribers can charge straight to their monthly bill – MyPhone backup and all of Microsoft’s other tweaks and amendments to its Windows Phone platform.

What’s less impressive six months down the line is the performance, especially in the wake of the iPhone 3GS. We found the on-screen keyboard – though well spaced, sensibly laid-out and with decent auto-correction – to be sluggish, especially when typing URLs in either of the Pure’s preinstalled browsers. The Windows Phone has both Internet Explorer Mobile 6 and Opera Mobile, and of the two we prefer Opera’s attempt. While IE Mobile 6 has certainly improved over its deeply disappointing predecessor, and now supports Flash Lite, its rendering abilities fall short; CSS proved particularly tricky for the browser, where Opera Mobile had no problems with the same sites.

The Pure’s camera is the same 5-megapixel autofocus unit as on the Diamond2, offering a digital zoom and touch-autofocus. Picture quality falls short of the advanced optics on recent Samsung and Sony Ericsson devices, but is still reasonable. There’s a minor lag between tapping the display (to take the photo – unfortunately there’s no dedicated camera key), the focus locking and the image being snapped. While the digital zoom is fast, it can’t be used during video recording; however, you can pre-zoom before starting to record a clip.

Battery life is a reasonable two days with moderate use, though if you leave ActiveSync turned on for push-email you may find, like we did, that you need to recharge midway through the second day. As for call quality, the Pure is fair but we missed the particularly clear speakerphone from the Pro2. Given the lack of 3.5mm headphones jack, we found it made more sense using a stereo Bluetooth headset than the awkward adapter dongle (that’s included in the box; HTC and AT&T also provide an ExtUSB stereo headset with microphone). Still, media playback isn’t the Pure’s forte, and neither the Windows Mobile Media Player app nor TouchFLO 3D’s mediaplayer can hold a candle to the iPhone 3GS’s version.

The smartphone space is perhaps one of the fastest evolving in tech right now, and the different landscape in which the AT&T Pure finds itself compared to its Diamond2 sibling is a good example of that. Rival handsets such as the HTC Hero and the iPhone 3GS outclass the Pure’s resistive touchscreen, occasionally laggy keyboard and half-hearted PMP functionality, while the Verizon HTC Imagio offers a bigger display and a standard 3.5mm jack. At $149.99 (following a $50 rebate and assuming a new, two-year contract) the Pure is cheaper than the Imagio, but if Windows Mobile is a must-have we’d plump for the Verizon device.

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Rating: 9.0/10 (1 vote cast)
21
Oct/09
0

Google Phone 2.0 in Detail..

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Rating: +3 (from 3 votes)

For a few, the term Google Phone 2.0 is absolutely alien so they need to be told that it is just another name for the second version of the Google mobile OS, Android. The much anticipated Motorola Droid is the one that is powered by this OS, just to make things a little more explicable. Also, another clarification needed before we tell you more about Android 2.0 is that Google is not at all readying its own handset and therefore Google 2.0 is not a name of any handset coming in the future.

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As far as the Android 2.0 OS is concerned, the droid users will discover that they can run the applications quicker than usual times and even while multi-tasking, the features are more readily accessible.Unlike the normal handsets, the Android 2.0 powered devices will have a contact list that includes contacts from Facebook as well. The Zooming function also gets a boost with this OS and the users also get to use the latest and updated Google Maps.

Another marked change is the improvement in support for Microsoft Exchange. Google 2.0 users can integrate their mails from various accounts into one common place.

There are features that make the phone usage easier while driving and even video uploading will be less cumbersome a task. Just to remind you again, Google 2.0 is not a handset!

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Rating: 8.3/10 (3 votes cast)
14
Sep/09
2

New design A Concept Pen Phone….

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Rating: +5 (from 5 votes)

New design A Concept Pen Phone:

As cellular phone is getting tinier and tinier,the design A concept phone use the pen-shaped design, while it can also be used as a pen, design A has 10 digital buttons and bar OLED display, support for messaging, music player, voice recording, USB2.0 and microSD card expansion.

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There have been working products, but none as slim and small as this one sent us by an anonymous tipster. He told us this "design A" is not a finished product yet, and added that the undisclosed company he's working for wants to gauge interest in such a device. While most users will connect the phone to Bluetooth earpieces, those two target-shaped areas on the top and bottom are earpiece and receiver.

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Rating: 8.5/10 (6 votes cast)
7
Sep/09
0

Google plans update to Android Market..

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Rating: +3 (from 3 votes)

Google is promising changes to the Android Market, the same week that a prominent application developer complained about issues with the store.The changes, to be introduced “soon,” address some of the common developer complaints, but not all of them.With the updated store, developers will be able to better market their applications by featuring screenshots in the description of the application, Google said in a blog post. That was a simple shortcoming that Larva Labs wondered about earlier this week in a blog post where it outlined the poor revenue potential for games in the Android Market.

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Google will also make it easier for users to find paid apps in the store. Currently, it’s extremely difficult to find the folder in the Market that includes applications that users must pay for. “It is possible to get to the paid-only apps in the Market now, but it requires some tricky navigation through a submenu,” Larva Labs’ John Watkinson wrote on the blog.

The Market will also include new subcategories for applications including sports, health, themes and comics.

The update does not address a couple other issues that developers have long complained about, including the application return policy. While the policy, which lets anyone return an application for any reason within 24 hours, sounds great for end-users, developers say that it’s too easy to game.

The policy “would make sense for expensive, involved productivity apps; if the user is unsatisfied with the product, paid good money for it but won’t be using it, then a refund is warranted,” Watkinson wrote. “However, for many fun apps and simple games, the user isn’t expected to get more than a day or so of use out of it.”

Another common complaint from developers is that the only payment method available to users is Google Checkout, a system that is not widely used. They would prefer to offer users multiple payment options so customers can choose the most convenient. Google has hinted that other options may come.

Larva Labs pointed out the deficiencies of the Market as possible explanations for why it is earning so little money selling apps in the store. It has two high-ranked games in the Android Market but is averaging $62.39 in sales per day. The company compares that to some of the well-known success stories in the iPhone App Store, where developers of popular applications have earned hundreds of thousands of dollars.

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Rating: 7.7/10 (3 votes cast)
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